In fashion school, you learn a very specific discipline: start
with a concept strong enough to hold a whole system together.
Not just a single piece, but a line, a collection, a brand:
things that need to work together across dozens of variations.
From there, you build prototypes. You test them. And then comes
something called grading: scaling your pattern across all sizes.
And here's what nobody tells you before you do it: what works in
a size 8 doesn't automatically work in a 16. You can't just
scale the numbers. You go back to the pattern, you adjust, you
test again. It's systematic iteration, fix the system, not the
individual case.
Then comes handoff. Technical specs for production: cut
sequences, material quantities, size breakdowns, pattern layouts
optimized to reduce fabric waste. If the specs aren't airtight,
costs blow up, production slows, quality falls apart. Good
design means nothing if it can't be built reliably at scale.
When I moved into product design, I realized I'd been doing this
all along, just with garments instead of interfaces.